mikebr99
Posts : 315 Join date : 2009-11-11 Age : 54 Location : Picton, The County
| Subject: Visions of Avarice Wed Nov 10, 2010 1:35 pm | |
| Hi Don, Visions of Avarice was revised at the beginning of October (prior to me going to 11th) to be: - Rules Updates wrote:
- Visions of Avarice Wizard Attack 5
Daily: Arcane, Illusion, Implement, Zone Standard Action Area burst 5 within 10 squares Effect: The burst creates a zone in its origin square. The zone lasts until the end of your next turn. You then make the primary attack. Primary Target: Each enemy in the burst Primary Attack: Intelligence vs. Will Hit: You pull the primary target up to 4 squares toward the zone. If the primary target is then in the zone or adjacent to it, the primary target is immobilized (save ends). Sustain Minor: The zone persists until the end of your next turn, and you make the secondary attack. Secondary Attack Close burst 5 centered on the zone Secondary Target: Each enemy in the burst Attack: Intelligence vs. Will Hit: You pull the secondary target up to 4 squares toward the zone. But the compendium has a different version: - Compendium wrote:
- Visions of Avarice Wizard Attack 5
Daily Arcane, Illusion, Implement, Zone Standard Action Area burst 5 within 10 squares Effect: The burst creates a zone in its origin square. The zone lasts until the end of your next turn. You then make the primary attack. Primary Target: Each enemy in the burst Primary Attack: Intelligence vs. Will Hit: You pull the primary target up to 4 squares toward the zone. If the primary target is then in the zone or adjacent to it, the primary target is immobilized (save ends). Sustain Minor: The zone persists until the end of your next turn, and you make the secondary attack.
Update (8/4/2010) Power updated to match Essentials data.
Visions of Avarice Attack Daily Arcane, Illusion, Implement, Zone Minor Action Close burst 5 centered on the zone Requirement: The Visions of Avarice power must be active to use this power. Secondary Target: Each enemy in the burst Attack: Intelligence vs. Will Hit: You pull the secondary target up to 4 squares toward the zone.
Update (8/4/2010) Power updated to match Essentials data. The rules state that the original or errata govern... but how do you want me to use this power? thank you, Mike | |
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donkey
Posts : 451 Join date : 2009-11-12
| Subject: Re: Visions of Avarice Mon Nov 15, 2010 10:17 pm | |
| As I read it, the errata puts the secondary attack in the same minor action as the sustain and the compendium puts them as two seperate minor actions? | |
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Gardain Admin
Posts : 252 Join date : 2009-11-10
| Subject: Re: Visions of Avarice Mon Nov 15, 2010 10:23 pm | |
| - donkey wrote:
- As I read it, the errata puts the secondary attack in the same minor action as the sustain and the compendium puts them as two seperate minor actions?
I read it the same way | |
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mikebr99
Posts : 315 Join date : 2009-11-11 Age : 54 Location : Picton, The County
| Subject: Re: Visions of Avarice Tue Nov 16, 2010 8:39 am | |
| Yeah, that's how I read it also. The new CB is being released today... so I'm interested in how it's going to show up in there.
Mike | |
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mikebr99
Posts : 315 Join date : 2009-11-11 Age : 54 Location : Picton, The County
| Subject: Re: Visions of Avarice Mon Nov 29, 2010 11:29 am | |
| Hi Don, This is too confirm that I will use the rules updated version of Visions of Avarice instead of the CB version.
Visions of Avarice Wizard Attack 5 Daily: Arcane, Illusion, Implement, Zone Standard Action Area burst 5 within 10 squares Effect: The burst creates a zone in its origin square. The zone lasts until the end of your next turn. You then make the primary attack. Primary Target: Each enemy in the burst Primary Attack: Intelligence vs. Will Hit: You pull the primary target up to 4 squares toward the zone. If the primary target is then in the zone or adjacent to it, the primary target is immobilized (save ends). Sustain Minor: The zone persists until the end of your next turn, and you make the secondary attack. Secondary Attack Close burst 5 centered on the zone Secondary Target: Each enemy in the burst Attack: Intelligence vs. Will Hit: You pull the secondary target up to 4 squares toward the zone.
Mike | |
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