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 Progression to 11th

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Skar

Skar


Posts : 533
Join date : 2009-11-11
Age : 53
Location : Ottawa

Progression to 11th Empty
PostSubject: Progression to 11th   Progression to 11th EmptyWed Oct 05, 2011 9:43 pm

7th Level
HP 63
Artificer Attack 7: Runic Resistance
Retrain Feat 4: World Serpent's Grasp
Quote :
Whenever you hit a slowed or immobilized target with an attack, you can knock it prone
Adventurer's Kit
Demonskin Tattoo (heroic tier)
Familiar Mount
Catstep Boots
Armbow Crossbow +1
Quote :
This crossbow becomes a one-handed weapon.
This crossbow does not expend bolts.
Brooch of Shielding +1
Quote :
Property: Gain resist 10 force.
Power Daily (Immediate Interrupt): Use this power when you are hit by an area, close, or ranged attack. Gain resist to all damage equal to the brooch's resist force value against that attack.
Leather Armor of Sudden Recovery +1
Command Circlet
Quote :
You gain telepathy 20. You can communicate with any other creature that has a language and is within line of sight.
Lightning Quarterstaff +2
Quote :
Power (Lightning) (Free Action)
All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.

8th Level
HP 69
+1 INT, +1 WIS
Feat Level 8: Improved Defenses
+2 brooch

9th Level
HP 74
Artificer Attack 9: Lightning Motes
Belt of Vim (+1 fort)

10th Level
HP 79
Artificer Utility 10: Dancing Shield
Retrain Feat 8: Lightning Reflexes
Feat Level 10: Great Fortitude
Lurtaan's Cord (DR 5 typed nonweapon damage)
Diamond Bracers (DR 10 type for encounter)

11th Level - Academy Master
HP 85
+1 all stats
Academy Master Attack 11: Learned Boost
Feat Level 11: Superior Will
+3 staff
Quote :
Arcane Underpinning (11th level): You gain a +2 bonus to Arcana checks. When you hit a target with an arcane at-will attack power, you gain a +1 bonus to attack rolls with an arcane attack power you use against that target before the end of your next turn.
Educated Action (11th level): When you spend an action point to take an extra action, you can also reroll the next attack roll you make that misses before the end of your next turn.


Last edited by Skar on Sat Oct 08, 2011 4:46 pm; edited 4 times in total
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Skar

Skar


Posts : 533
Join date : 2009-11-11
Age : 53
Location : Ottawa

Progression to 11th Empty
PostSubject: 7th level   Progression to 11th EmptyWed Oct 05, 2011 11:54 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Ethan, level 7
Shardmind, Artificer
Shardmind Option: Perception Bonus
Auspicious Birth (Auspicious Birth Benefit)
Theme: Templar

FINAL ABILITY SCORES
STR 10, CON 12, DEX 10, INT 21, WIS 16, CHA 8

STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 18, WIS 14, CHA 8


AC: 21 Fort: 16 Ref: 19 Will: 18
HP: 63 Surges: 7 Surge Value: 15

TRAINED SKILLS
Arcana +17, Diplomacy +7, Dungeoneering +11, History +13, Perception +13

UNTRAINED SKILLS
Acrobatics +3, Athletics +3, Bluff +2, Endurance +6, Heal +6, Insight +6, Intimidate +2, Nature +6, Religion +8, Stealth +3, Streetwise +2, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Templar Feature: Templar's Fist
Shardmind Racial Power: Shard Swarm
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Shielding Elixir
Artificer Attack 1: Magic Weapon
Artificer Attack 1: Ethereal Chill
Artificer Attack 1: Spike Wire
Artificer Attack 1: Punishing Eye
Templar Utility 2: Reward the Obedient
Templar Attack 3: Fearsome Command
Templar Attack 5: Glare of Oppression
Artificer Utility 6: Energy Conversion
Artificer Attack 7: Runic Resistance

FEATS
World Serpent's Grasp
Level 1: Ritual Caster
Level 1: Staff Expertise
Level 2: Mark of Storm
Level 6: Arcane Familiar

ITEMS
Adventurer's Kit
Demonskin Tattoo (heroic tier) x1
Familiar Mount
Catstep Boots x1
Lightning Quarterstaff +2 x1
Armbow Crossbow +1
Brooch of Shielding +1 x1
Leather Armor of Sudden Recovery +1 x1
Command Circlet x1
====== End ======
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Skar

Skar


Posts : 533
Join date : 2009-11-11
Age : 53
Location : Ottawa

Progression to 11th Empty
PostSubject: 8th level   Progression to 11th EmptyFri Oct 07, 2011 10:36 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Ethan, level 8
Shardmind, Artificer
Shardmind Option: Perception Bonus
Auspicious Birth (Auspicious Birth Benefit)
Theme: Templar

FINAL ABILITY SCORES
STR 10, CON 12, DEX 10, INT 22, WIS 17, CHA 8

STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 18, WIS 14, CHA 8


AC: 23 Fort: 19 Ref: 23 Will: 21
HP: 69 Surges: 7 Surge Value: 17

TRAINED SKILLS
Arcana +19, Diplomacy +8, Dungeoneering +12, History +15, Perception +14

UNTRAINED SKILLS
Acrobatics +4, Athletics +4, Bluff +3, Endurance +7, Heal +7, Insight +7, Intimidate +3, Nature +7, Religion +10, Stealth +4, Streetwise +3, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Templar Feature: Templar's Fist
Shardmind Racial Power: Shard Swarm
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Shielding Elixir
Artificer Attack 1: Magic Weapon
Artificer Attack 1: Ethereal Chill
Artificer Attack 1: Spike Wire
Artificer Attack 1: Punishing Eye
Templar Utility 2: Reward the Obedient
Templar Attack 3: Fearsome Command
Templar Attack 5: Glare of Oppression
Artificer Utility 6: Energy Conversion
Artificer Attack 7: Runic Resistance

FEATS
Level 1: Ritual Caster
Level 1: Staff Expertise
Level 2: Mark of Storm
Level 6: Arcane Familiar
Level 7: World Serpent's Grasp
Level 8: Improved Defenses

ITEMS
Adventurer's Kit
Demonskin Tattoo (heroic tier) x1
Familiar Mount
Catstep Boots x1
Lightning Quarterstaff +2 x1
Armbow Crossbow +1
Leather Armor of Sudden Recovery +1 x1
Command Circlet x1
Brooch of Shielding +2 x1
====== End ======
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Skar

Skar


Posts : 533
Join date : 2009-11-11
Age : 53
Location : Ottawa

Progression to 11th Empty
PostSubject: 9th level   Progression to 11th EmptyFri Oct 07, 2011 10:51 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Ethan, level 9
Shardmind, Artificer
Shardmind Option: Perception Bonus
Auspicious Birth (Auspicious Birth Benefit)
Theme: Templar

FINAL ABILITY SCORES
STR 10, CON 12, DEX 10, INT 22, WIS 17, CHA 8

STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 18, WIS 14, CHA 8


AC: 23 Fort: 19 Ref: 23 Will: 21
HP: 74 Surges: 7 Surge Value: 18

TRAINED SKILLS
Arcana +19, Diplomacy +8, Dungeoneering +12, History +15, Perception +14

UNTRAINED SKILLS
Acrobatics +4, Athletics +4, Bluff +3, Endurance +7, Heal +7, Insight +7, Intimidate +3, Nature +7, Religion +10, Stealth +4, Streetwise +3, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Templar Feature: Templar's Fist
Shardmind Racial Power: Shard Swarm
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Shielding Elixir
Artificer Attack 1: Magic Weapon
Artificer Attack 1: Ethereal Chill
Artificer Attack 1: Spike Wire
Artificer Attack 1: Punishing Eye
Templar Utility 2: Reward the Obedient
Templar Attack 3: Fearsome Command
Templar Attack 5: Glare of Oppression
Artificer Utility 6: Energy Conversion
Artificer Attack 7: Runic Resistance
Artificer Attack 9: Lightning Motes

FEATS
Level 1: Ritual Caster
Level 1: Staff Expertise
Level 2: Mark of Storm
Level 6: Arcane Familiar
Level 7: World Serpent's Grasp
Level 8: Improved Defenses

ITEMS
Adventurer's Kit
Demonskin Tattoo (heroic tier) x1
Familiar Mount
Catstep Boots x1
Lightning Quarterstaff +2 x1
Armbow Crossbow +1
Leather Armor of Sudden Recovery +1 x1
Command Circlet x1
Brooch of Shielding +2 x1
====== End ======
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Skar

Skar


Posts : 533
Join date : 2009-11-11
Age : 53
Location : Ottawa

Progression to 11th Empty
PostSubject: 10th level   Progression to 11th EmptyFri Oct 07, 2011 10:54 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Ethan, level 10
Shardmind, Artificer
Shardmind Option: Perception Bonus
Auspicious Birth (Auspicious Birth Benefit)
Theme: Templar

FINAL ABILITY SCORES
STR 10, CON 12, DEX 10, INT 22, WIS 17, CHA 8

STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 18, WIS 14, CHA 8


AC: 25 Fort: 20 Ref: 24 Will: 22
HP: 79 Surges: 7 Surge Value: 19

TRAINED SKILLS
Arcana +20, Diplomacy +9, Dungeoneering +13, History +16, Perception +15

UNTRAINED SKILLS
Acrobatics +5, Athletics +5, Bluff +4, Endurance +8, Heal +8, Insight +8, Intimidate +4, Nature +8, Religion +11, Stealth +5, Streetwise +4, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Templar Feature: Templar's Fist
Shardmind Racial Power: Shard Swarm
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Shielding Elixir
Artificer Attack 1: Magic Weapon
Artificer Attack 1: Ethereal Chill
Artificer Attack 1: Spike Wire
Artificer Attack 1: Punishing Eye
Templar Utility 2: Reward the Obedient
Templar Attack 3: Fearsome Command
Templar Attack 5: Glare of Oppression
Artificer Utility 6: Energy Conversion
Artificer Attack 7: Runic Resistance
Artificer Attack 9: Lightning Motes
Artificer Utility 10: Dancing Shield

FEATS
Level 1: Ritual Caster
Level 1: Staff Expertise
Level 2: Mark of Storm
Level 6: Arcane Familiar
Level 7: World Serpent's Grasp
Level 8: Lightning Reflexes
Level 10: Great Fortitude

ITEMS
Adventurer's Kit
Demonskin Tattoo (heroic tier) x1
Familiar Mount
Catstep Boots x1
Lightning Quarterstaff +2 x1
Armbow Crossbow +1
Leather Armor of Sudden Recovery +1 x1
Command Circlet x1
Brooch of Shielding +2 x1
====== End ======
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Skar

Skar


Posts : 533
Join date : 2009-11-11
Age : 53
Location : Ottawa

Progression to 11th Empty
PostSubject: 11th level   Progression to 11th EmptyFri Oct 07, 2011 11:12 pm

====== Created Using Wizards of the Coast D&D Character Builder ======
Ethan, level 11
Shardmind, Artificer, Academy Master
Shardmind Option: Perception Bonus
Auspicious Birth (Auspicious Birth Benefit)
Theme: Templar

FINAL ABILITY SCORES
STR 11, CON 13, DEX 11, INT 23, WIS 18, CHA 9

STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 18, WIS 14, CHA 8


AC: 24 Fort: 22 Ref: 26 Will: 25
HP: 85 Surges: 7 Surge Value: 21

TRAINED SKILLS
Arcana +22, Diplomacy +9, Dungeoneering +14, History +16, Perception +16

UNTRAINED SKILLS
Acrobatics +5, Athletics +5, Bluff +4, Endurance +8, Heal +9, Insight +9, Intimidate +4, Nature +9, Religion +11, Stealth +5, Streetwise +4, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Templar Feature: Templar's Fist
Shardmind Racial Power: Shard Swarm
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Shielding Elixir
Artificer Attack 1: Magic Weapon
Artificer Attack 1: Ethereal Chill
Artificer Attack 1: Spike Wire
Artificer Attack 1: Punishing Eye
Templar Utility 2: Reward the Obedient
Templar Attack 3: Fearsome Command
Templar Attack 5: Glare of Oppression
Artificer Utility 6: Energy Conversion
Artificer Attack 7: Runic Resistance
Artificer Attack 9: Lightning Motes
Artificer Utility 10: Dancing Shield
Academy Master Attack 11: Learned Boost

FEATS
Level 1: Ritual Caster
Level 1: Staff Expertise
Level 2: Mark of Storm
Level 6: Arcane Familiar
Level 7: World Serpent's Grasp
Level 10: Lightning Reflexes
Level 10: Great Fortitude
Level 11: Superior Will

ITEMS
Adventurer's Kit
Demonskin Tattoo (heroic tier) x1
Familiar Mount
Catstep Boots x1
Lightning Quarterstaff +3 x1
Armbow Crossbow +1
Leather Armor of Sudden Recovery +1 x1
Command Circlet x1
Brooch of Shielding +2 x1
====== End ======
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