After Gragonis and his four guards are defeated, the remaining mercenaries scatter and the battlefield encounter ends.
The mercenaries' retreat is further motivated by the arrival of their horrified commander, Cudgel Ironsmile, along with Mayor Raven, Becklin, and several burly spectators. The group has already seen some fighting, as treacherous mercenaries tried and failed to kill Cudgel at Gragonis's orders.
Anyone who accompanied the characters to the hill, like Darrett, also survived the battle, but almost all of Vogler's militia was wiped out.
ResponseMayor Raven thanks the characters for defending her people, fearing things would have gone far worse if they hadn't. She promises to reward the characters, but at the moment, she's focused on treating the wounded and getting everyone back to Vogler safely.
Cudgel BetrayedAs the characters and Mayor Raven speak, Cudgel Ironsmile seeks answers. While the battle was taking place, one of her own mercenaries appeared and attacked her, only to be killed by Becklin. The typically unflappable mercenary commander is livid. It doesn't take her long to find one of her mercenaries who was wounded but survived the battle. She angrily shakes and yells at the wounded mercenary. If the characters don't act first, Mayor Raven calms Cudgel and has the traitor bound for the walk back to Vogler where they can be interrogated.
Healing the WoundedMost of Vogler's militia died during the battle, but if the characters search for wounded, they find a few souls in need of aid. A character who succeeds on a DC 12 Wisdom (Medicine) check can bring a villager back from the brink of death. A character can also use healing magic to save a wounded villager by restoring 1 or more hit points. Any healed villager thanks their savior, giving the character a piece of jewelry or lucky charm worth 20 gp.
When Durin and Lance openly use the power of a god to save a villager, locals who see this are awed and consider it nothing less than a miracle. A villager saved in this way is particularly thankful and seeks to learn more about the character's deity.
Back to VoglerAfter the wounded are tended to, Mayor Raven and Becklin urge the villagers to return to Vogler so they can organize a proper response. Raven and Becklin ask the characters to escort the villagers home safely in case of further threats, but the somber return trip to Vogler proves uneventful.
Back in VoglerAfter returning to Vogler, Mayor Raven, Cudgel, and Becklin ask the characters to join them at the Brass Crab as Darrett and other villagers tend to the wounded. The Kingfisher Festival's levity is abandoned as worried locals seek refuge or mill about the village circle, uncertain how to help.
The Brass Crab's owner, Yalme, had prepared the tavern's common room for a night of celebration, but those plans are quickly abandoned when the characters arrive with the village leaders. Mayor Raven leads the conversation, prioritizing the following points:
- Raven already instructed trusted villagers to tend to the wounded and to recover the bodies of those murdered at High Hill.
- Raven wants to understand why the Ironclad Regiment attacked. Clearly Cudgel was betrayed, but why? The captive mercenary might have answers to these questions.
- Vogler's leaders need to know whether other dangerous mercenaries are afoot.
- If one of the characters used magic—particularly healing magic or other evidence of a god's power—Raven asks if the character can use their talents to help her people.
- Cudgel has only one concern: discovering the fate of the rest of her troops. She plans to return to her camp once the mercenary has been interrogated. She won't be deterred, and she refuses to let anyone go with her; if her mercenaries have betrayed her, she doesn't want anyone else walking into danger.
Let the characters pose their own concerns and plans, but ultimately the mayor urges everyone—except Cudgel—to stay in the village tonight as they try to learn more. In the meantime, Raven encourages the characters to join Cudgel in interrogating the surviving mercenary.
Mercenary InterrogationThe mercenary captured during the Battle of High Hill is a low-ranking guard of the Ironclad Regiment named Svilnt Sunderlit.
Mayor Raven gives Cudgel and the characters leeway in conducting the interrogation. Raven doesn't oppose the use of coercive magic, but she refuses to let anyone harm the captive. Cudgel initially tries to lead the interrogation, but she struggles to contain her anger at her betrayal. She soon retreats to watch from a distance as the characters lead things—though she occasionally interjects at particularly angering news.
The captive mercenary is brought in with their chest and arms bound by a fishing net. At first, the mercenary only mocks the characters and refuses to reveal anything but their name. By coercing the captive through Intimidation or Persuasion, the characters learn the following information:
- Gragonis planned to kill Cudgel and take control of the Ironclad Regiment.
- Several days ago, Gragonis headed into the woods west of the mercenary camp, then returned with a considerable amount of gold.
- Afterward, Gragonis hired his most loyal mercenaries to attack the Vogler militia during the reenactment. He planned to then raid Vogler.
- The mercenary doesn't know who gave Gragonis the gold he used to pay off the mercenaries.
- A few mercenaries remained at their camp, including Jeyev, Cudgel's other lieutenant. The mercenary thinks the others at the camp are loyal to Cudgel—the ones Gragonis paid accompanied him to the reenactment.
A Tense EveningWhen the characters are done questioning the mercenary, the captive is placed under guard in a nearby shed. Cudgel heads out soon after, intent on verifying the mercenary's story at her camp. She promises to return by the following dawn.
Mayor Raven is eager to learn more about Gragonis's meeting in the woods west of town, despite not wanting anyone else to leave the village. She plans to send out local hunters in the morning.