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 Fighter Essentials Dragon 380- Two-handed weapon fighter

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donkey




Posts : 451
Join date : 2009-11-12

Fighter Essentials Dragon 380- Two-handed weapon fighter Empty
PostSubject: Fighter Essentials Dragon 380- Two-handed weapon fighter   Fighter Essentials Dragon 380- Two-handed weapon fighter EmptyThu Nov 12, 2009 11:19 pm

Brutal Tactics
Prerequisite: Fighter, Fighter Weapon Talent
class feature
Benefit: While you flank an enemy and wield a
two-handed weapon, the ally with whom you flank
the enemy can reroll any damage die that displays a
1 when making a melee attack against the flanked
enemy. The ally can reroll each die once.

Fighter Weapon Specialization
Prerequisite: Fighter, Fighter Weapon Talent
class feature
Benefit: You gain a +1 bonus to damage rolls
when you hit with an attack using a weapon of the
style you chose for the Fighter Weapon Talent class
feature.

Forceful Opportunist
Prerequisite: Fighter, Fighter Weapon Talent
class feature
Benefit: Whenever you hit a target with an opportunity
attack, you can push the target 1 square and
shift into the square the target vacated.

Hewing Charge
Prerequisite: Fighter, Fighter Weapon Talent
class feature
Benefit: You gain a bonus to damage rolls equal
to your Constitution modifier when making charge
attacks while using a two-handed weapon.

Scrappy
Prerequisite: Small size
Benefit: When wielding a one-handed versatile
weapon in two hands, you gain a +1 bonus to damage
rolls. This bonus increases to +2 at 11th level and +3
at 21st level.

Mastered Technique
Prerequisite: 11th level, fighter, Fighter Weapon
Talent class feature
Benefit: You gain a +1 feat bonus to AC when you
hit with an attack using a weapon of the style you
chose for the Fighter Weapon Talent class feature.

Pinning Challenge
Prerequisite: 11th level, fighter, Fighter Weapon
Talent class feature
Benefit: Whenever you hit a target already
marked by you with a two-handed weapon and when
using a basic attack, the target is also immobilized
until the start of your next turn.

Steely Defense
Prerequisite: 11th level, Fighter, Fighter Weapon
Talent class feature
Benefit: When you take the total defense action
while wielding a two-handed weapon, any enemy that
attacks you with a melee attack takes damage equal
to your Strength modifier.

Inevitable Challenge
Prerequisite: 21st level, fighter, Combat Challenge
class feature
Benefit: Whenever you miss with a melee basic
attack from your Combat Challenge class feature, the
target takes damage equal to your Strength modifier.

True Reliability
Prerequisite: 21st level, fighter, Fighter Weapon
Talent class feature
Benefit: When you miss with a melee attack for
a fighter power with the reliable keyword, your next
attack using the same power gains a +2 bonus to the
attack roll if you use it before the end of your next
turn.


Punishing Charge Fighter Attack 1
As you charge into battle, your weapon opens a path to your
chosen foe.
Encounter ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
You must charge and use this power in place of the melee
basic attack.
Effect: Any enemy that attacks you with an opportunity attack
triggered by your charge takes damage equal to your Constitution
modifier.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier + Constitution modifier damage.

Savage Advance Fighter Attack 1
Your enemy falls back beneath your savage attack, but you
pursue to finish the job.
Daily ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature
Effect: Before the attack, you slide the target 1 square, and you
shift into the square the target vacated.
Attack: Strength –2 vs. AC
Hit: 3[W] + Strength + Constitution modifier damage.
Miss: Half damage.

Wicked Strike Fighter Attack 1
Your weapon might be cumbersome, but it packs quite a
punch when it connects.
At-Will ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature marked by you
Attack: Strength -2 vs. AC
Hit: 1[W] + Strength modifier + Constitution modifier.
Level 21: 2[W] + Strength modifier damage + twice your Constitution
modifier.
Special: You can use this power in place a melee basic attack.

Who’s Next? Fighter Utility 2
When the foe crumples, you move forward to find your next
opponent.
Encounter ✦ Martial
Move Action Personal
Requirement: You must have reduced a nonminion enemy to
0 hit points during this turn.
Effect: You shift up to your speed and gain a bonus to your
next damage roll made before the end of your next turn
equal to the number of squares you moved from your starting
position.

Restoring Strike Fighter Attack 3
Your weapon impacts with a satisfying crunch, filling you with
new confidence.
Encounter ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature
Attack: Strength -2 vs. AC
Hit: 1[W] + Strength modifier + Constitution modifier damage,
and before the end of your next turn, you can use your second
wind as a minor action.

Brutal Advance Fighter Attack 5
After throwing your enemy back, you charge to deliver the
killing blow.
Daily ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you push the target
3 squares.
Miss: No damage, and you push the target 3 squares.
Effect: After the attack, you can make a charge attack against
the same target as a free action. If you hit with this attack,
you deal extra damage equal to your Constitution modifier
and the target falls prone.

Line in the Sand Fighter Utility 6
You trace a line on the ground with your weapon, daring your
enemies to cross it.
Encounter ✦ Martial, Zone
Standard Action Close burst 1
Requirement: You must be trained in Intimidate.
Target: One creature
Effect: The burst creates a zone that lasts until the end of the
encounter or until you leave the zone. Any enemy inside
the zone grants combat advantage to you.

Inertia Strike Fighter Attack 7
Your tremendous swing carries your weapon through one
enemy and into anyone else in your reach.
Encounter ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature
Attack: Strength -2 vs. AC
Hit: 2[W] + Strength modifier damage, and any enemy adjacent
to you other than the target takes damage equal to
your Constitution modifier.

Murderous Assault Fighter Attack 9
You slam your weapon into your foe and surge in one smooth
motion to swing again at another foe.
Daily ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
S pecial: If you have combat advantage against the target,
you deal extra damage equal to your Strength modifier.
Effect: You can make a charge attack against a different target.

Mighty Surge Fighter Utility 10
You dig deep to find the strength you need to overcome your
foes.
Daily ✦ Healing, Martial
Minor Action Personal
Effect: You can spend a healing surge, and you also gain a +2
power bonus to all defenses and a +1 power bonus to attack
rolls until the end of your next turn. Until the end
of the encounter, each time you spend a healing surge, you
gain a +2 power bonus to all defenses and a +1 power
bonus to attack rolls until the end of your next turn.

Leaping Assault Fighter Attack 13
You spring through your foes to rip apart an enemy with a
savage swing.
Encounter ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
You must be trained in Athletics.
Effect: Before the attack, you move up to your speed. This
movement does not provoke opportunity attacks from any
enemy marked by you.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Constitution modifier damage.

Hurricane Strike Fighter Attack 15
You swing your blade around you and the momentum carries
you forward so you can do it again.
Daily ✦ Martial, Weapon
Standard Action Close burst 1
Requirement: You must be wielding a two-handed weapon.
Primary Target: Any enemy in burst that you can see
Primary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier + Constitution modifier damage.
Effect: After the attack you can move up to 3 squares and
make a secondary attack in a close burst 1.
S econdary Target: Any enemy in burst that you can see
S econdary Attack: Strength vs. AC
Hit: Strength modifier + Constitution modifier damage.

Warding Steel Fighter Utility 16
You whip your weapon up to intercept your enemies’ attacks.
At-Will ✦ Martial
Minor Action Personal
Requirement: You must be wielding a two-handed weapon.
Effect: You gain a bonus equal to your Constitution modifier to
AC and Fortitude until the start of your next turn.

Bitter Harvest Fighter Attack 17
You smash through the pressing host to set your eyes and your
weapon on your chosen foe.
Encounter ✦ Martial, Weapon
Standard Action Close burst 1
Requirement: You must be wielding a two-handed weapon.
Primary Target: Any enemy in burst
Primary Attack: Strength vs. Fortitude
Hit: Constitution modifier damage, and you push the target 1
squares.
Effect: You shift 1 square and make a secondary melee attack.
S econdary Target: An enemy marked by you
S econdary Attack: Strength -2 vs. Fortitude
Hit: 2[W] + Strength modifier + Constitution modifier
damage.

Toppling Finish Fighter Attack 19
In one smooth stroke, you topple the enemy and bring your
weapon back to plunge it down into its struggling body.
Daily ✦ Martial, Reliable, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Primary Target: One creature
Primary Attack: Strength vs. Fortitude
Hit: The target falls prone.
Effect: You make a secondary attack against the same target.
S econdary Attack: Strength vs. AC
Hit: 5[W] + Strength modifier damage.
M iss: Half damage
S pecial: If the target grants combat advantage to you, your
attack deals extra damage equal to 3 + your Constitution
modifier.

Battle Furor Fighter Utility 22
When you draw upon your reserves, your fury rises and adds
terrible weight to your attacks.
Encounter ✦ Martial, Stance
Minor Action Personal
Effect: Until the stance ends, whenever you would regain hit
points, you gain any hit points in excess of your maximum
value as temporary hit points. Each time you regain hit
points, you gain a bonus to your next damage roll equal to
your Constitution modifier.

Slash and Kick Fighter Attack 23
Your weapon tears through your foe, allowing you to follow up
with a forceful kick to send the enemy sprawling.
Encounter ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature
Primary Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you make a secondary
attack against the same target.
S econdary Attack: Strength vs. Fortitude
S pecial: If you are bloodied, you gain a +4 bonus to your
attack roll.
Hit: You push the target a number of squares equal to your
Constitution modifier and the target falls prone.

Time to Die Fighter Attack 25
You’ ve battled this enemy long enough: Putting all your
strength behind the attack, you fling the foe away and then
leap after it to bring the battle to a bloody close.
Daily ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and you push the target
a number of squares equal to your Constitution modifier.
Miss: Half damage, and you push the target 2 squares.
Effect: You make a charge attack against the same target as a
free action. If this attack hits, you push the target a number
of squares equal to your Constitution modifier and your
target falls prone.

Wild Offensive Fighter Attack 27
Your weapon moves with astonishing speed, leaving those you
strike reeling in pain.
Encounter ✦ Martial, Weapon
Standard Action M elee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One, two, or three creatures
Attack: Strength –2 vs. AC
Hit: 2[W] + Strength modifier + Constitution modifier damage,
and the target grants combat advantage to you until the
end of your next turn.

Image of Death Fighter Attack 29
As your enemies fall beneath your blade, you become the very
image of death—a menacing presence sparking terror in all
who behold you.
Daily ✦ Martial, Weapon
Standard Action M elee weapon
Target: One creature
Attack: Strength -2 vs. AC
Hit: 5[W] + Strength modifier + twice your Constitution modifier
damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain combat advantage
against any enemy marked by you.
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